Casting with Outsource Media
The Casting Brief
Agent and Actor Evaluation
General Auditions
Computer Game Voice
Misconceptions Voice Acting Classes
and Workshops
Outsource Media has cast some 300 productions since 2000
and in both the UK and US we have paid out millions in production fees.
Actors are the bedrock of Outsource Media's success as a production company.
The way we work and the commitment we expect from the actors may differ from
what are the expected 'norms' of voice work in games so please take note of
the casting brief especially the production expectations section.

Casting with Outsource
Media
Casting sessions are either cold read
or to a script sent out in advance. Sessions are usually in a recording
studio and are one to one with the director.
Cold reading
is used to see how quickly an actor can think on their feet and how they
create character straight off the page. Often during production, lines
are changed and new ones added without notice, so a cold read audition gives
us a good idea of how an actor works under pressure. Also most production
scripts will have little or no context; so how direction is taken is very
important.
Casting and production scripts are formatted in Excel. To see an example in
pdf format you may view one from the following link:
Script sample - To
download, right click and select 'save target as'.

The Casting
Brief
The casting brief
usually follows the standard format below. It needs to be followed.
Part of our production evaluation and review process concerns how well the
brief is followed. (see 'Agent and
Actor Evaluation')
Title:
Description of the type of casting - computer game voice casting - radio
comedy casting - etc, etc
Production: Production name - or working title
Genre: Type of production - computer game, radio play etc
Casting contact:
who to contact, how to contact them and when casting applications are
accepted.
Submission content: This details how to apply. Often all we just
want is an email with the actor's name, the role(s) they are applying for
and a single sentence explaining why they are considered good for the
role(s). We don't want attachments, headshots, full CV's or audio
samples. Submissions must include a contact name, telephone numbers
(office, mobile/out of hours), and contact email address, as text, in the
body of the email.
Roles to be cast: Normally separated by gender and giving
a brief character/voice description
Casting date(s): When
Casting location: Where
Casting director: Who
Production date(s):
Actual or probable dates
Production location: Where the production recordings will take place
Production expectations: This details the expected commitment from the
actor. Increasingly this will not be a straight forward voice session but a
long term commitment that may span months, even years and may involve
rehearsals and script and character workshops and motion capture sessions. -
A simple example: A full day script workshop with the writer, 2 half day rehearsals, 4 x 3 hour sessions between Jan and
August, 1/2 day ensemble recording Sept. pickup session Oct etc.
Fee: The fee will normally be a fixed offer and will include
buyouts. Buyouts are product specific, worldwide, all time.
Payment terms: Normally 30 days month end from receipt of invoice but
sometimes payment will be dependent on receipt of payment from our client.
You will be kept informed as to progress and you will be given a contact
name and email for all accounts enquiries.

Agent and Actor
Evaluation
Every production we do is evaluated. One
element is the casting evaluation which records the performance of both the
actors at the audition and the agents during and after submissions. Actor
and agent alike are scored according to various criterion. The below tables
list the criterion and scoring structure. The scores influence how the
actor or agent is prioritized for future castings.
|
Agents |
|
Score
|
A |
B |
C |
D |
E |
|
Actor's actual audition score |
|
|
|
|
|
|
Carpet bomber (sends too many actors with too little
detail) |
|
|
|
|
|
|
Followed the submission brief |
|
|
|
|
|
|
Communicated as directed in the brief |
|
|
|
|
|
|
Submission included contact email and phone number |
|
|
|
|
|
|
Actors sent for audition are available for production |
|
|
|
|
|
|
Easy (concise, friendly & available) to
communicate with |
|
|
|
|
|
| |
|
|
|
|
|
|
Actors |
|
Audition Performance
Score
|
A |
B |
C |
D |
E |
|
Suitability for the role - Right for the role
(Superb) |
|
|
|
|
|
|
Good for the role (Excellent) |
|
|
|
|
|
|
Possibly OK for the role (Passable) |
|
|
|
|
|
|
Uninspired performance (Forgettable) |
|
|
|
|
|
|
Awful performance (Dreadful) |
|
|
|
|
|
|
Listens to direction and modifies accordingly |
|
|
|
|
|
|
Read skill and character interpretation |
|
|
|
|
|
|
Mic and script handling technique |
|
|
|
|
|
|
Mouth/body noise/awareness |
|
|
|
|
|
| |
|
|
|
|
|
|
Other Audition Scores
|
A |
B |
C |
D |
E |
|
On time |
|
|
|
|
|
|
Prepared & knows what's expected |
|
|
|
|
|
|
Questions asked (pertinent or irrelevant) |
|
|
|
|
|
|
Is polite and friendly with production staff |
|
|
|
|
|
|
Accommodating/flexible - with delays etc |
|
|
|
|
|
| |
|
|
|
|
|
|
Additional actual
production scores/stats
|
A |
B |
C |
D |
E |
|
Clean takes vs. retakes |
|
|
|
|
|
|
Personable |
|
|
|
|
|
|
Focussed vs. procrastinator |
|
|
|
|
|
|
Recording speed measured against statistical averages
(words/lines per hour) |
|
|
|
|
|
|
Cost (£/line - actual statistic) |
|
|
|
|
|
|
Good day/bad day |
|
|
|
|
|
| |
|
|
|
|
|
|
The matrix scoring and score interpretation |
|
Score |
Action |
|
A = Superb |
A-List - gets priority |
|
B = Excellent |
B-List (filter down) |
|
C = Passable |
C-list |
|
D = Dreadful - Agent will be contacted to discuss
score. - Why was the actor submitted? |
D-list (last resort) |
|
E = Unforgivable - An E average should never happen. |
Blacklist |
|
If an actor or agent wants feedback regarding their
own audition and production scores they are free to ask. |

General Auditions
These auditions are via invitation only.
They are specifically designed to stretch the actor to the extremes of their
performance. We will try to find the boundaries of the actors range and
their comfort zones. The general auditions enable us to get a clear view of what the actor can and
cannot do.
The general audition is an hour-long
workout. It is part prepared, as the actor will get a script in advance, and
part cold read. The audition's focus is on character, age, archetypes
and accents. The session is recorded. Extracts from the session will be
added to our actor database to help with profiling and to provide clients
and the casting team with pre-casting samples.

Computer Game
Voice Misconceptions
The biggest mistake an
actor makes when approaching voice acting for a computer game is caused by
the word 'game'. The actor comes with a preconceived expectation to be
cartoon silly. This is wrong. The actor will over-act. Silly
won't work. Games are the toughest of all voice performance media.
Unlike animation, film,
stage and radio, in fact unlike all other media requiring acting, voice
acting for games demands a greater subtlety and a greater attention to detail. There are two key factors as to why.
Firstly, games are
non-linear. The audience is not a passive recipient of a linear story
within a fixed time frame; the audience
(player) drives the narrative of the game. The players' immersion is
their interaction within the game world and they control the time they spend
there. Non-linear narrative means that the same scene can be visited
time and time again as players entertain themselves, puzzling and exploring
their way. If they choose they can spend hours, days or even weeks in the
same place. More time means repetition and consequently more scrutiny. So
there is a greater need for each element encountered, however small, to be
immersing.
Secondly the nuance of
character needs to be carried by the voice. Although game technology is
moving forward at a stunning pace there are still elements of the visual
experience that need to be painted with a broad brush. Vocal performance
compensates for this. Cheesy, insensitive and mediocre performances, however
tiny, will have a negative impact.
Another factor that
makes voice acting in games tough is the script. This is not a dig at poorly
written dialogue but a heads up to the fact that scripts are frequently
extremely complex, lack detail and context, and are huge. The actor may
either have to sustain character for hours, even days, or rapidly switch
between characters. Also they will have to rely on the skill of the director
to give context and shape the delivery.
© Mark Estdale 1996/7
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Voice Acting Classes
Title:
Practical Voice Acting
Attendee Places: 8 Duration: 4 x 2 hour
classes. Tuesday evenings 7pm to 9pm
Dates: next class starts September 2008 Cost: £200 +VAT
(£235 inc VAT)
Location: OM London, Unit 2, 22 Pakenham
Street, London, WC1X 0LB - select directions for
directions Nearest tubes: Kings Cross and Russell Square
Contact and applications:
voiceacting@omuk.com
The class will be repeated so please email us if you want to
know about future dates.
This course is aimed at performers who want to hone their voice
acting skills. The course is run by leading games industry voice
and casting director Mark Estdale (IMDB)
and professional voice artist, actor and trainer Jay Simon (IMDB).
The students who'll benefit most from this course are
professionally trained and experienced actors who are comfortable
with their craft. Students will experience a hands-on
introduction to the voice performance world that is full of insight
and practical advice. Students will be introduced to the
industry, to script styles, casting and recording techniques and
will have the opportunity to experiment and be guided on-mic.
The course will be held at Outsource Media's London production
studio and will be a mix of both classroom and practical studio
work, working from real and current scripts.
Students will come away with:
-
knowledge of the industry
-
tips and techniques for
casting and finding work
-
tips and techniques for
performance
-
a copy of personal materials
recorded during the course (Audio or Date CD/DVD)
Students are expected to be familiar with script interpretation and
the art of acting. We recommend you read, or at least dip
into, one or more of the following books prior to coming on the
course: The Art of Voice acting by James Alburger, (US but very
good), Secrets of
Voice-Over Success by Joan Baker. Two other good books worth having
a look at are:
Making Money in Voice-Overs by Terri Apple,
and There's Money Where Your Mouth
Is by Elaine A Clark.
Week 1 The Business Introducing Jay and Mark,
course outline, etiquette and expectations. Student
introductions.
Topics. Introducing the voice performance
world: Advertising, Documentaries, Cartoons, ADR, Idents, Promos,
Links, Corporates and Computer Games. Introducing the clients,
agents and an artiste's view. The Rules: Casting and recording
The Ethics: Preparation, concentration and imagination
Preparation and technique Money: Buyouts, repeats, budgets,
rates, commissions, unions, areas of employment. Who hires?
Who pays?
Tips. The microphone, the script, the booth, the read.
Jargon busting. A minefield and a glossary of terms.
Recording: Time for each student to get on mic and perform.
Discussion and feedback.
Handout: Glossary, summary and
script for following week. Homework: Prepare a number of
characters from the handout script for a recorded casting read -
Week 2
Week 2 Computer Games
Come with your prepared characters from week 1.
Introduction to the world of games.
Topics: Game development Voice in games: a history,
current production practice and the future Who's in the studio
and their roles Direction styles for games Game scripts
Game characters VO with MOCAP and FCAP
Tips: Expectations, assumptions and misconceptions
Trusting the director The casting session
Recording. Discussion and feedback.
Handout: AD scripts for Week 3 Homework: Prepare 3
different VO Ads to Record in Week 3
Week 3 Ads, idents,
promos, corporate, animation and ADR
Recording. Discussion, prep for
Week 4 and feedback.
Week 4 Your space (almost....)
Recording. Discussion and feedback.

© Outsource Media 2008 |
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